Chair by Violetta Jusiega
Overview of design as the giving of form, order, and interactivity to the objects that define our daily life. Follows the path from project to interactive product. Covers the overall design process, preparing students for work in a hands-on studio learning environment. Emphasizes design development and constraints.
Topics include the analysis of objects; interaction design and user experience; design methodologies, current dialogues in design; economies of scale vs. means; and the role of technology in design. Provides a foundation in prototyping skills such as carpentry, casting, digital fabrication, electronics, and coding.
Collaborative Drawing Machine by Zain Karsan
Design Intelligence is a new subject that introduces students to a practical, hands-on approach to machine learning and artificial intelligence. Providing a new lens through which to engage machine learning through aesthetic, form-finding and interaction, the course introduces students to neural networks, CNNs, RNNs, GANs, and reinforcement learning, as well as how to collect and prepare data for training their own models. Situated within a graphic, product and interaction design context, students learn to develop a new kind of creative practice that not only actively engages in shaping the future of artificial intelligence, but is also instrumental in addressing its biases and failures.
The course is divided into two parts. In the first half, students progress through a series of 4 short warm-up exercises that give exposure and hands-on experience to different neural network architectures and techniques. In the second half, students develop an independent project, further exploring ideas uncovered during the exercises and pursuing their own interests.
Joystick by Leslie Yan
Overview of core principles and methodologies for the design of interaction and behavior across objects and spaces. Students develop high-fidelity, interactive prototypes that can be deployed and experienced by real users. Topics include the history of human-computer interaction, behavior prototyping, augmented and virtual reality, haptics, internet of things, and smart materials. Provides a foundation in technical skills, such as physical prototyping, animation, coding, and electronics, with a particular focus on creating highly responsive and robust interfaces. In particular, this semester we will be collaborating with Ecal (www.ecal.ch) and creating interfaces that can connect students across the USA and Switzerland. Lectures from interaction designers and industry experts will help expand and contextualize the topics covered in the course.
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