Overview of core principles and methodologies for the design of interaction and behavior across objects and spaces. Students develop high-fidelity, interactive prototypes that can be deployed and experienced by real users. Topics include the history of human-computer interaction, behavior prototyping, augmented and virtual reality, haptics, internet of things, and smart materials. Provides a foundation in technical skills, such as physical prototyping, animation, coding, and electronics, with a particular focus on creating highly responsive and robust interfaces. In particular, this semester we will be collaborating with Ecal (www.ecal.ch) and creating interfaces that can connect students across the USA and Switzerland. Lectures from interaction designers and industry experts will help expand and contextualize the topics covered in the course.
Overview of design as the giving of form, order, and interactivity to the objects that define our daily life. Follows the path from project to interactive product. Covers the overall design process, preparing students for work in a hands-on studio learning environment. Emphasizes design development and constraints.
Topics include the analysis of objects; interaction design and user experience; design methodologies, current dialogues in design; economies of scale vs. means; and the role of technology in design. Provides a foundation in prototyping skills such as carpentry, casting, digital fabrication, electronics, and coding.
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