violetta

OBJECTS + INTERACTION

4.031  DESIGN STUDIO
MIT Department of Architecture

Overview of design as the giving of form, order, and interactivity to the objects that define our daily life. Follows the path from project to interactive product. Covers the overall design process, preparing students for work in a hands-on studio learning environment. Emphasizes design development and constraints.

Topics include the analysis of objects; interaction design and user experience; design methodologies, current dialogues in design; economies of scale vs. means; and the role of technology in design. Provides a foundation in prototyping skills such as carpentry, casting, digital fabrication, electronics, and coding.

Senster

DESIGN INTELLIGENCE

DESIGN STUDIO
MIT Department of Architecture

Design Intelligence is a new subject that introduces students to a practical, hands-on approach to machine learning and artificial intelligence. Providing a new lens through which to engage machine learning through aesthetic, form-finding and behavior, the course introduces students to topics such as k-nearest neighbors, regression and classification, neural networks, and generative adversarial networks, as well as how to collect and prepare data for training their own models. Situated within a graphic, product and interaction design context, students will learn to develop a new kind of creative practice that not only actively engages in shaping the future of artificial intelligence, but is also instrumental in addressing its biases and failures in creating a more equitable and just society.

leslie

ADVANCED INTERACTIONS

4.043 / 4.044  DESIGN STUDIO
MIT Department of Architecture

Overview of core principles and methodologies for the design of interaction and behavior across objects and spaces. Students develop high-fidelity, interactive prototypes that can be deployed and experienced by real users. Topics include the history of human-computer interaction, behavior prototyping, augmented and virtual reality, haptics, internet of things, and smart materials. Provides a foundation in technical skills, such as physical prototyping, animation, coding, and electronics, with a particular focus on creating highly responsive and robust interfaces. In particular, this semester we will be collaborating with Ecal (www.ecal.ch) and creating interfaces that can connect students across the USA and Switzerland. Lectures from interaction designers and industry experts will help expand and contextualize the topics covered in the course. 

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